![]() ![]() Each scenario (main objective) has a certain number of rounds that it goes for, and a certain amount of Morale that the colony starts with. When the turn counter hits zero, the game ends. ![]() Complete the main objective, the game ends. Run out of morale (you guessed it) the game ends. Morale can drop for a number of reasons, such as when a survivor dies, as a result of a Crisis or Crossroads event going badly, or by having too many cards in the waste pile (discard pile) at the end of the round. Doing especially well on a Crisis can increase morale.Īnother fun element of Dead of Winter is the Crossroads cards. Each turn, the player to your right will be holding one of these that has a secret “trigger” event on it. If at any point during your turn the trigger requirement is met, that player reads out the card, which usually presents a choice of two or more options for dealing with a situation that has arisen. ![]() The people at the colony need to be fed, and this can include Helpless Survivors who consume food but don’t contribute anything to the colony. The more people at the colony, the more food you need to have in the stores each turn. When the colony starts to starve, morale begins to drop, and the more times people go without food the faster morale goes down.Įach round there will also be a crisis card to resolve. This will usually require the survivors to gather a particular type or combination of resources and contribute them to the crisis. ![]()
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